Calculators · Vehicle

Acceleration, 0–100 km/h and quarter-mile calculator

How quickly a vehicle accelerates depends on the force available to push it and the mass it has to move. These calculators give the force and power needed for a chosen acceleration, the theoretical best 0–100 km/h time for a given power and weight, and the classic quarter-mile estimates drag racers have used for decades. All three are estimates that assume ideal conditions.

Force and power for a target acceleration

Works out the tractive force needed to accelerate a vehicle at a chosen rate, including rolling resistance, and the power that requires at a given speed. Air drag is left out, so the result is most accurate at lower speeds.

Results
Force required—Force at the tyres for the acceleration plus rolling resistance.
Power at the wheels—Force multiplied by speed.

Formula
F = m × a + m × g × Crr
P = F × v

Theoretical best 0–100 km/h time

Uses the energy needed to reach 100 km/h and the power reaching the wheels to find the shortest possible time. Real cars are slower because of wheelspin, gear changes and air drag, so treat this as a lower limit.

Results
Theoretical minimum time—sTime if all wheel power went into acceleration from the start.

Formula
t = m × v² / (2 × P × η)

Quarter-mile time and trap speed

Estimates quarter-mile (402 m) elapsed time and finishing speed from power and weight, using the long-established empirical formulas drag racers use. Weight should include the driver; results assume good traction.

Results
Elapsed time—sEstimated time for the quarter mile from a standing start.
Trap speed—Estimated speed crossing the finish line.

Formula
ET = 5.825 × (lb / hp)^(1/3)
trap [mph] = 234 × (hp / lb)^(1/3)

Worked example: a 150 kW family car

  1. Reaching 100 km/h (27.8 m/s) with 1,500 kg needs ½ × 1,500 × 27.8² = 579 kJ of kinetic energy.
  2. With 85% of 150 kW at the wheels (127.5 kW), the minimum time is 579 / 127.5 = 4.5 s. A real car of this power typically takes 7–8 s.
  3. A 3,000 lb (1,361 kg) car with 300 hp runs the quarter mile in about 12.6 s at about 109 mph.

Typical 0–100 km/h times

Vehicle type0–100 km/h
Small economy carabout 11 – 14 s
Family carabout 8 – 10 s
Hot hatchabout 5.5 – 7 s
Sports carabout 4 – 5 s
Supercar or fast electric carabout 2.5 – 3.5 s

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About these results

Results are theoretical estimates from standard engineering formulas. Real-world figures depend on conditions these formulas do not capture. Always follow the manufacturer's specifications for maintenance, loading and safety decisions.